// MONSTERS health and damage amounts
//
// (Note: Some of these aren't currently used.  They're in here for future use.)
//
// The ones with "(name)" are monsters that can currently be spawned.
//

// Alien Grunt (agrunt)
sk_agrunt_health  90
sk_agrunt_dmg_punch  20
sk_hornet_dmg  5

// Apache (apache)
sk_apache_health  250

// Barney (barney)
sk_barney_health  35

// Big momma
sk_bigmomma_health_factor  1.5
sk_bigmomma_dmg_slash  60
sk_bigmomma_dmg_blast  120
sk_bigmomma_radius_blast  250

// Bullsquid (bullsquid)
sk_bullsquid_health  40
sk_bullsquid_dmg_bite  25
sk_bullsquid_dmg_whip  35
sk_bullsquid_dmg_spit  10

// Gargantua
sk_gargantua_health  800
sk_gargantua_dmg_slash  30
sk_gargantua_dmg_fire  5
sk_gargantua_dmg_stomp  100

// Hassassin (hassassin)
sk_hassassin_health  50

// Headcrab (headcrab)
sk_headcrab_health  10
sk_headcrab_dmg_bite  10

// Hgrunt (hgrunt)
sk_hgrunt_health  50
sk_hgrunt_kick  10
sk_hgrunt_pellets  5
sk_hgrunt_gspeed  600

// Houndeye (houndeye)
sk_houndeye_health  20
sk_houndeye_dmg_blast  15

// ISlave (islave)
sk_islave_health  30
sk_islave_dmg_claw  10
sk_islave_dmg_clawrake  25
sk_islave_dmg_zap  10

// Icthyosaur
sk_ichthyosaur_health  200
sk_ichthyosaur_shake  35

// Leech
sk_leech_health  2
sk_leech_dmg_bite  2

// Controller (controller)
sk_controller_health  60
sk_controller_dmgzap  25
sk_controller_speedball  800
sk_controller_dmgball  4

// Nihilanth
sk_nihilanth_health  800
sk_nihilanth_zap  30

// Scientist (scientist)
sk_scientist_health  20
sk_scientist_heal  25

// Snark (snark)
sk_snark_health  2
sk_snark_dmg_bite  10
sk_snark_dmg_pop  5

// Zombie (zombie)
sk_zombie_health  50
sk_zombie_dmg_one_slash  20
sk_zombie_dmg_both_slash  40


// MONSTER WEAPONS
sk_9mm_bullet  5
sk_9mmAR_bullet  4
sk_9mmAR_grenade  100
sk_12mm_bullet  10
